Sunday, April 15, 2007

Backend - Final?

Hi all,

I just want to update that I've added the instruction text and the ability to delete questions from the backend. If you have time, please check it out to see if there's any bugs...

Link:
http://www.hev.utulsa.edu/challengex/HybridHyjinx/admin/



user: admin
pass: .......you should know it already.....

Next meeting:

Monday, 04/16/07 at 6pm.

Tuesday, April 10, 2007

Meeting Summary

Meeting: Tuesday, April 10, 6pm

Attendees: Amanda, Kien, Austin, K

Agenda:
talk about to do list for final demonstration

Accomplished:
assigned tasks

Task List:
Amanda -
1. more paint jobs
2. talk to Josh: more Q's and engine efficiency order
K -
1. spoiler
2. rebalance fuel cost/engines for more of a penalty
Kien -
1. more ground effects colors: blue, orange, red/pink, yellow + animation image of alternating colors
2. TV image (if u have time)
3. delete Q option in backend, instruction page in backend (if u have time)
Austin -
1. highlighting part border (important)
2. move DB to Dr. Patton's acct (important)
3. stereo pause
4. scale final counter
5. display $ in main shop screen
6. remove default username/password
7. move the 'back' button in the indiv. parts screens

Next meeting:
Sunday, April 15, 4pm

More Neon Lights


Swatches






Or here is the static version:


































Thursday, April 5, 2007

Meeting Summary

Meeting: Thursday, April 5, 6pm

Attendees: Amanda, Kien, Austin, K

Agenda:
talk about to do list for final demonstration

Accomplished:
assigned tasks

Task List:
Amanda -
1. more paint jobs
2. talk to Josh: more Q's and engine efficiency order
3. email Dr. Patton: "beta" build up, last minute suggestions, is delivery around May 1 okay
K -
1. spoiler
2. rebalance fuel cost/engines for more of a penalty
Kien -
1. more ground effects colors: blue, orange, red/pink, yellow + animation image of alternating colors
2. TV image (if u have time)
3. delete Q option in backend, instruction page in backend (if u have time)
Austin -
1. highlighting part border (important)
2. move DB to Dr. Patton's acct (important)
3. stereo pause
4. scale final counter
5. display $ in main shop screen
6. remove default username/password
7. move the 'back' button in the indiv. parts screens

Next meeting:
Tuesday, April 10, 6pm

Tuesday, April 3, 2007

Next Meeting

Thursday, April 5, 6pm
M6

To Do: figure out plans/goals for the next two weeks.

Wednesday, March 28, 2007

Meeting Summary

Meeting: Wednesday, March 28, 6pm

Attendees: Amanda, Austin, K, Michelle Hepner

Agenda:
demonstrate beta build

Accomplished:
demonstrated beta build
discussed plans for final build:
1. testing -
classmates
high school girls at SWE event
Josh Buck - admin interface
2. documentation -
user's manual
sw requirements specs
questions about project
3. game fixes -
story screen text
spinner animation order
part highlighting
more parts (accessories, tires, tinted windows, more ground effects colors, exhaust pipes...)

Task List:
Amanda - new parts, testing stuff
K - new parts
Kien - new parts
Austin - move DB to Dr. Patton's account

Next meeting:
TBA

Sunday, March 25, 2007

Meeting Summary

Meeting: Sunday, March 25, 7pm

Attendees: Amanda, Kien, K

Agenda:
replace some images and fix bugs

Accomplished:
replaced images and fixed lots of graphic-related bugs

Task List:
Amanda - get Dr. Patton CHX account set up
Austin - things we could not/did not do:
MOVE UPDATED GAME TO SITE (important), fix bugs:
1. input balanced money values
2. spinner animation (new 3 images are in jar)
3. fix engine texts and the receipt effect
4. user is not forced to click receipt "ok" button before continuing game (cheat bug)
5. last check/X of every round does not show up
6. update stereo image and move it to bottom left, along with NOS to bottom center/left

design decisions for later:
1. do we want engine receipt AND timer effect?
2. highligting box around selected item in shop
3. grayed out background behind the receipt, check/X

Next meeting:
Wednesday, March 28, 11am, to prepare for demonstration
Wednesday, March 28, 6pm, beta build demonstration for Hepner